	// Loop, and then zig-zag to the bottom.


straight frames 1
fireBullet atPlayer all 0 0

setSpeed 0
setAccel 0.05 limit 1
right 6 angle 195
straight below 0
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
left 6 angle 55
straight frames 30
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
right 6 angle 135
straight below 10
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
right 6 angle 105
straight frames 30
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
left 6 angle 140
straight frames 30
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
right 6 angle 160
straight frames 10
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
right 6 angle 100
straight frames 10
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
right 6 angle 30
straight frames 20
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
left 6 angle 140
straight frames 30
setAccel -0.05 limit 0
straight frames 45

setAccel 0.05 limit 1
left 6 angle 60
//straight frames 30
